When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by another enemy character or creature on its opposite border or opposite corner. In the tabletop rules, you must be one of the flankers, but that's not a prerequisite in PFKM, meaning it's much more easier to land sneak attacks at range, which is especially useful for the arcane trickster Training weapon could be an option to explore for a free feat actually, I am gonna be throwing stuff so I'll have a free hand to "grab a bonus" lol. Greater Invisibility (4), in particular, will allow her to sneak attack most enemies during the spell duration. I don't know if that helps, but it is still cool. There is also the deadly fogcutter glasses / obscuring mist combo that will grant you range sneak attack nonstop. Dan Dan. Knives have a 10 ft throwing range so you're going to be super limited on how far away you are without taking massive penalties. So unless you know something I don't, I don't see how vital strike could be of any use. level 2 That is a move action and as I said, it has to be a free action or a swift action. An arcane trickster can maintain this stance for one round per day. Touch Spells can count as Sneak Attacks. Special: Normally the soft cover provided by other creatures is not sufficient to allow you to attempt a Stealth check. GM: "Yeah, that's the way Pathfinder works--sneak attack isn't a carte blanche to gain the damage output of a barbarian at range. Spellcasters can choose to Cast Defensively (in fact, in Pathfinder: Kingmaker, it’s automatically assumed you’re casting defensively) to avoid provoking an Attack of Opportunity. Yes, rogues can sneak attack at range pretty effectively. Marshmallow’s Guide to the Pathfinder RPG Fighter (2016-17) Hello all, so I see you’re interested in the fighter class, and somehow the vast multitude of other guides hasn’t quite scratched your itch. A rogue would get sneak attack from within 30ft if: the target fails to recognize a feint (which can be done from range with the archer fighter trick shot. Yea it's basically are they flatfooted? Sneak Attack itself works with any attacks, but two out of the three rackets explicitly call out melee attacks. She will qualify for Arcane Trickster if you level her properly. Good to have you call my attention to it, but since currently my plan is to go eversmoking bottle + fogcutter's lenses, my eyes slot is taken. Also note that many colored items are also links to the Paizo SRD. Your strikes against a foe’s vital spots are extra deadly. Against a foe whose defense is compromised they can add … If you can convince your GM that Ranged Feint is the "more specific" rule, then it could also work with the Two-weapon Feint feat (which says it needs to be a melee attack because those are the normal feint rules). Last edited by Dr.Orpheus; 2011-12-20 at 03:41 AM . thanks hgsolo. Greater invisibility is the only thing I can think of that would let you full attack. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! Shadow_of_death : Jul 23, 2011, 10:23 pm: You do realize you can sneak attack with a blunderbuss right? ST, Menacing: Dreadful Carnage (+4d6 Sneak Attack) 13. Sneak Attack +2d6; You need to be within 30 feet to make a Sneak Attack, so this is an easy boost to attack and damage. Can someone explain this to me? But with a BAB +6 requirement that won't be an option until level 8. Pathfinder Sneak Attack If this is your first visit, be sure to check out the FAQ by clicking the link above. sneak attack range is OP as it is and ruins the game. If an arcane trickster gets a sneak attack bonus from another source, the bonuses on damage stack. Thanks man. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. Sneak Attack: At 3rd level, if a slayer catches an opponent unable to defend itself effectively from his attack, he can strike a vital spot for extra damage. As long as your target is at or within the listed range increment, also called the first range increment, you take no penalty to the attack roll. As your rogue level increases, so does the number of damage dice for your sneak attack. PS: Sure the party might not like, but I'd just tell them right from the begining, buy the damned lenses because I'm going to do this! Even if you're not going to try shurikens this early, don't overlook Ki Pool. Thanks to some combat styles a ranger can get feint feats without Int 13 and Combat Expertise which fits very well. This is just another case in point to me. Studied Target: Studied Target is like a Fighter’s Weapon Training at the cost of a move action (initially) and a swift action (7 th level on) that can be used against a limited number of targets. It's just much more reliable to be within a relative short range doing massive damage by throwing knives. For example, in one of my campaigns recently the party engaged in combat in the streets of a city. Sneak attack is an ability that is (in part) triggered by flanking. With them, a ninja gains +2 damage on each sneak attack die within 30 feet, transforming 8d6 from an average of 28 to an average of 44. You don't even need to do much spell combat if you don't like it. For a rogue, dipping ranger can also be helpful. Sniping. Improvised Sneak Attack Benefit: Whenever you and an ally who also has this feat are flanking the same the creature, you deal an additional 1d6 points of precision damage with each successful melee attack. Arcane Tricksters use both magic and rogue abilities. Focused shot (combat feat) Add intelligence to ranged dam (standard action only) Kirin Strike (style feat) identify creatures with Kirin Style feat and use a swift action to add 2x Int to dam after having hit the creature with melee or ranged attack; Staff-like Wand (Wizard 11 discovery/feat) Use intelligence to DC of wands (and own CL) Benefit(s): Your sneak attack damage increases by 1d6. 3. are you within 30 feet? If you're in position to make a melee attack on an opponent that is engaging a friend in melee Combat, you can attempt to aid your friend as a Standard Action. Hi all, I have a simple question, granted the answer might not be so simple. For sneak attacks with all other weapons, she uses d4s instead of d6s. Red: Bad, useless options, or options which are extremely situational. Suffice to say, while a Rogue may normally not be a very impressive combatant, adding several d6’s of damage to their attacks changes things quite a bit. It's wonderful. Not only are ranged weapons incapable of taking advantage of opportunities the way that melee weapons can, their use in melee combat constitutes such a vulnerability. Green: Good options. Ranged Feint does what it says on the tin. On top of that, the most reliable way I can think of for you to get consistent and reliable SA with a full attack outside of Improved Invisibility is with Shatter Defenses. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Surprise Attack: Making enemies flat-footed can be done in a wide variety of ways, but having enemies flat-footed in round one allows you to start the fight with a flurry of Sneak Attack damage without needing to rush into position to flank enemies and without waiting for your allies to shuffle into position. 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